posted on June 28th, 2009 by Robin
Ended up getting kicked out of home again. I've come into Guiseley and I'm using a mates computer for the next couple of days. On Tuesday, though, I'm hopping over to my Dad's house to sort out some shit. I won't have a computer or access to the internet whilst I'm there.
I'm just finishing up some coursework and writing up a CV, then getting a job. Once I've got financially settled, I'll get a new internet connection and I'll be active again :P
Until then, all projects are on indefinite hold. Everyone who knows me has my phone number, so give me a ring if you need anything.
Take care,
Robin
I'm just finishing up some coursework and writing up a CV, then getting a job. Once I've got financially settled, I'll get a new internet connection and I'll be active again :P
Until then, all projects are on indefinite hold. Everyone who knows me has my phone number, so give me a ring if you need anything.
Take care,
Robin
posted on May 22nd, 2009 by Robin
Hello everyone,
I think it would be best that before I update you on the engine, I should give you an explanation for my disappearence.
I haven't spoken to Rory properly since November. During that time, I was pretty much getting kicked out of my house and was spending more and more time outside, just wondering around.
Over Christmas my family relationships were patched up, but I also started to grow bored of programming. As you all know, this is a hobby to Rory and I, so we need to motivate ourselves to work on it. I couldn't get motivated, and soon started to lapse in to inactivity.
It was soon after Christmas that I got absolutely sick of the 2D ORPG scene, and I retired from all Mirage based programming and from all the active VB6 development I had in motion. This, of course, included Nin.
I've spent a few months over in the world of Java, and after a week or so of working in Java I got a fun little applet set up to show Nin's main-menu gui. I don't have enough experience in Java or OOP in general to pull a decent game through, however, so it ended up with me just messing around half-heartedly with Space Invaders clones.
To me, programming is a creative outlet. Eventually, I started to grow bored and ended up doing some small part-time development on another game which I'd worked on in the past. This eventually led to me re-working a lot of my old systems to be of a much higher standard.
Yesterday, I came back to Nin. I know it's been many months since I last posted anything, but I have been checking up on the place. All I can say for now, is that the engine isn't dead. I spent a couple of hours today re-programming the menu system to work on a basis of several arrayed buttons, which cuts down the previous switch system by a lot.
I also spent a couple of minutes adding in button hover graphics, and a cursor.
[thumbnail]

I'm now just at the start of a one-week break from College, and hopefully I'll get the menu system finished up, then I can begin the easy work of in-game features.
Believe it or not, working the graphics in to the engine is the hardest part of game design.
Enjoy,
Robin
I think it would be best that before I update you on the engine, I should give you an explanation for my disappearence.
I haven't spoken to Rory properly since November. During that time, I was pretty much getting kicked out of my house and was spending more and more time outside, just wondering around.
Over Christmas my family relationships were patched up, but I also started to grow bored of programming. As you all know, this is a hobby to Rory and I, so we need to motivate ourselves to work on it. I couldn't get motivated, and soon started to lapse in to inactivity.
It was soon after Christmas that I got absolutely sick of the 2D ORPG scene, and I retired from all Mirage based programming and from all the active VB6 development I had in motion. This, of course, included Nin.
I've spent a few months over in the world of Java, and after a week or so of working in Java I got a fun little applet set up to show Nin's main-menu gui. I don't have enough experience in Java or OOP in general to pull a decent game through, however, so it ended up with me just messing around half-heartedly with Space Invaders clones.
To me, programming is a creative outlet. Eventually, I started to grow bored and ended up doing some small part-time development on another game which I'd worked on in the past. This eventually led to me re-working a lot of my old systems to be of a much higher standard.
Yesterday, I came back to Nin. I know it's been many months since I last posted anything, but I have been checking up on the place. All I can say for now, is that the engine isn't dead. I spent a couple of hours today re-programming the menu system to work on a basis of several arrayed buttons, which cuts down the previous switch system by a lot.
I also spent a couple of minutes adding in button hover graphics, and a cursor.
[thumbnail]
I'm now just at the start of a one-week break from College, and hopefully I'll get the menu system finished up, then I can begin the easy work of in-game features.
Believe it or not, working the graphics in to the engine is the hardest part of game design.
Enjoy,
Robin
posted on May 8th, 2009 by Rory
Heya,
For awhile, I haven't touched Nin Online. I really don't have the time to balance my life, schoolwork, and still work on Nin Online. My school days usually start in the morning at 7:15am, which means I have to wake up at 5:15am. School usually ends at about 4pm-6pm, if I'm lucky, some classes get canceled or something, and I'm back at 1pm.
But I'm glad to say, this will not be this way forever. My final exams will start in october and end in November.
November 13 will be the day all this ends.
So after that, even though I might be getting a job, I won't have to be putting it first.
At the moment, I don't really even have the mood to sprite, I've tried.
So if Robin doesn't code, I don't think I'll be doing any graphics for awhile.
If you want, leave and return on this date, NOV 13 2009.
Regards,
Rory
For awhile, I haven't touched Nin Online. I really don't have the time to balance my life, schoolwork, and still work on Nin Online. My school days usually start in the morning at 7:15am, which means I have to wake up at 5:15am. School usually ends at about 4pm-6pm, if I'm lucky, some classes get canceled or something, and I'm back at 1pm.
But I'm glad to say, this will not be this way forever. My final exams will start in october and end in November.
November 13 will be the day all this ends.
So after that, even though I might be getting a job, I won't have to be putting it first.
At the moment, I don't really even have the mood to sprite, I've tried.
So if Robin doesn't code, I don't think I'll be doing any graphics for awhile.
If you want, leave and return on this date, NOV 13 2009.
Regards,
Rory









